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	<id>https://lebenskunst.berlin/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ClaribelZ92</id>
	<title>lebenskunst.berlin - Benutzerbeiträge [de]</title>
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	<updated>2026-04-18T01:45:16Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>https://lebenskunst.berlin/index.php?title=Sea_Of_Thieves_Datamine_Reveals_Enemies_Customizable_Ships_And_More&amp;diff=12431</id>
		<title>Sea Of Thieves Datamine Reveals Enemies Customizable Ships And More</title>
		<link rel="alternate" type="text/html" href="https://lebenskunst.berlin/index.php?title=Sea_Of_Thieves_Datamine_Reveals_Enemies_Customizable_Ships_And_More&amp;diff=12431"/>
		<updated>2026-04-14T13:17:59Z</updated>

		<summary type="html">&lt;p&gt;ClaribelZ92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Considering the fact that Sea of Thieves will be a shared open world, it wouldn&#039;t be surprising to see the game offer players opportunities to build abodes and other buildings, and work together with friends and strangers to create and protect entire villages. Additionally, considering the game is focused on pirates, and pirates need ships, it&#039;s very likely players will need to purchase a boat either alone or with others in order to set sail. There may also be ways for players to gather materials to build or upgrade those ships, making them more capable pirates and thie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Sea of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn&#039;t want to just leave fans with an idea of what the game will be. As such, Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever that may be. Rare didn&#039;t give any promises on that front, merely stating that the team is working very hard and Sea of Thieves is growing closer to its vision every &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal and everyone else&#039;s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This cosmetic content will &amp;quot;either be on a shoulder, like a monkey, or like a cat on the ship&amp;quot; or even potions that change the appearance of the player character (e.g a potion that makes them look very old). Neate also suggests that Sea of Thieves players will be able to earn the currency to unlock this content through normal play. For example, players may be able to earn premium currency as a reward for completing high-level quests, or the content could even be found in the game world. Neate also says that anything available via microtransactions will provide &amp;quot;emotional value, not mechanical val&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are also references to more instruments beyond the hurdy-gurdy and accordion, which have become massive hits among players. Each of the two existing instruments has a lead and backing track (along with their drunk variants), but a fifth track for drums also appears to be on the cards. Many players have also wished for larger galleons allowing for crews of 5 or 6, but the datamine has revealed no fruits in that regard – just more pomegrana&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the infamous bananas are the only healing factor in the beta, the full game will also feature coconuts, pineapples, pomegranates, and rum. It&#039;s not clear what the difference between grog and rum will be, though it&#039;s likely pirates will make haste of their own supply. Those who have played the beta also know it has a few gaps in the equipment wheel, and while the full inventory hasn&#039;t yet been discovered, there was an entry here for dice, which is a solid indication that players will be able to gamble with one another. There will also be a variety of at least three usable potions which seem to be health restoration, resurrection, and poison. If there&#039;s a chance to poison the grog supply on an enemy ship, we imagine impromptu stealth missions will be a joy to beh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And yet…as pleasing as it was to eventually get to grips with the ship’s functions — jostling between control of the wheel and micro-managing of the sails, during solo sessions — or as enticing the next island on the horizon was to make landfall over, it’s hard not to come away from Sea of Thieves and think: &amp;quot;OK…but what else is there?&amp;quot; Admittedly while the beta did restrict activities to purely hunting down treasure, to say the more &amp;quot;in-between&amp;quot; segments — the mundane segments if you will — proved to be the more entertaining and/or insightful segments brings up a worrying and (potentially) lacking hook that Sea of Thieves’ gameplay sorely needs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many gamers have been asking about the possibility of customizing their galleons, and it looks there are a variety of ways to do this in the full game. Files have been found for a healthy selection of hulls, ranging from red, white, or black, all the way to barnacled, adventurer,  [https://Seaofthievespedia.com/ https://Seaofthievespedia.Com/] and a design simply called &amp;quot;Old Bettsy&amp;quot;. The same categories also exist for the sails, pennants, and flags – a strong indicator that crews will be able to vote on a flag to sail under. As expected, player customization will also be much more in-depth, with a healthy portion of tattoos, eye patches, beards, hooks, and pegs up for select&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Sea of Thieves closed beta has only been active for a handful of days, but that hasn&#039;t stopped hungry gamers from turning over every rock (in-game or otherwise) in the quest to uncover as much about the game as possible. The upcoming multiplayer seafaring experience will see pirates voyaging from island to island in search of treasure, contracts, and glory, but the closed beta only offers a sample-sized portion of the full picture. Now, Sea of Thieves fans have datamined the closed beta in order to get a better glimpse of what is to c&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ClaribelZ92</name></author>
	</entry>
	<entry>
		<id>https://lebenskunst.berlin/index.php?title=Benutzer:ClaribelZ92&amp;diff=12430</id>
		<title>Benutzer:ClaribelZ92</title>
		<link rel="alternate" type="text/html" href="https://lebenskunst.berlin/index.php?title=Benutzer:ClaribelZ92&amp;diff=12430"/>
		<updated>2026-04-14T13:17:54Z</updated>

		<summary type="html">&lt;p&gt;ClaribelZ92: Die Seite wurde neu angelegt: „I&amp;#039;m Lawrence and was born on 8 September 1977. My hobbies are Board sports and Genealogy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my web-site ... [https://Seaofthievespedia.com/ https://Seaofthievespedia.Com/]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Lawrence and was born on 8 September 1977. My hobbies are Board sports and Genealogy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my web-site ... [https://Seaofthievespedia.com/ https://Seaofthievespedia.Com/]&lt;/div&gt;</summary>
		<author><name>ClaribelZ92</name></author>
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