<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
	<id>https://lebenskunst.berlin/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HarlanAugustine</id>
	<title>lebenskunst.berlin - Benutzerbeiträge [de]</title>
	<link rel="self" type="application/atom+xml" href="https://lebenskunst.berlin/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HarlanAugustine"/>
	<link rel="alternate" type="text/html" href="https://lebenskunst.berlin/index.php?title=Spezial:Beitr%C3%A4ge/HarlanAugustine"/>
	<updated>2026-04-19T02:24:20Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://lebenskunst.berlin/index.php?title=Sea_Of_Thieves_Reveals_Multiplayer_Gameplay_Trailer&amp;diff=12066</id>
		<title>Sea Of Thieves Reveals Multiplayer Gameplay Trailer</title>
		<link rel="alternate" type="text/html" href="https://lebenskunst.berlin/index.php?title=Sea_Of_Thieves_Reveals_Multiplayer_Gameplay_Trailer&amp;diff=12066"/>
		<updated>2026-04-13T09:46:26Z</updated>

		<summary type="html">&lt;p&gt;HarlanAugustine: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Sea of Thieves looks to be the latest in the plethora of new and upcoming shared-world games. The shared world concept is still fairly new for console gamers, and seems to pull together the best of role playing games and massive multiplayer online games into a full online world that gives players the opportunity to interact with each other, work together, and fight one another in an epic wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though Rare Replay was one of the most pleasant s…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Sea of Thieves looks to be the latest in the plethora of new and upcoming shared-world games. The shared world concept is still fairly new for console gamers, and seems to pull together the best of role playing games and massive multiplayer online games into a full online world that gives players the opportunity to interact with each other, work together, and fight one another in an epic wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though Rare Replay was one of the most pleasant surprises of 2015, it&#039;s been far too long since Rare has made a game that feels truly aligned with its original development vision. Yes, the masterminds of yesteryear have moved on from the heralded development studio, but when we got a glimpse of Rare&#039;s next project, it&#039;s hard not to feel that awesome blend of nostalgia and novelty that this UK-based developer seemed to capture so well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the [https://seaofthievespedia.com/ Sea of Thieves Merchant Alliance guide|https://seaofthievespedia.com/] of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn&#039;t want to just leave fans with an idea of what the game will be. As such, Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever that may be. Rare didn&#039;t give any promises on that front, merely stating that the team is working very hard and Sea of Thieves is growing closer to its vision every &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Having to reload is another contributor to the pace, especially since guns are single shot and players can’t walk around with multiple musket balls already loaded. Instead they have to reload after each shot which potentially leaves them vulnerable to att&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9&#039;s art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we&#039;ve seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft&#039;s new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won&#039;t be able to rake in that Halo cash forever.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The relative lack of gameplay shown compared to ways players can interact in basic ways was intentional, however. Rare would later state that the game is still mid-development on many gameplay systems, but that the team is so excited to show the game that everyone wants to show what&#039;s reasonable. For example the island adventuring, the customization features, and most important perhaps -- the loot, are still in-development systems. Those features will be shown as soon as they&#039;re ready, as Rare intends to be as transparent as can be going forw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&#039;ve finally gotten to the point in our planet&#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&#039;s right, it&#039;s a leap year - here&#039;s to hoping you found this out from a gaming article). If there&#039;s one thing that there isn&#039;t enough of on the Internet every year, it&#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we&#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft&#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As our Executive Producer, @JoeNineTee said in An Important Question for Joe and Gang, we’ve been talking about how best to respond to some of the big questions that we see on the forums. Fair to say, personal combat is an area that has lots of outstanding questions around how we’re planning to approach this in terms of the variety of weaponry and how this will feel to p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since players have to aim down sights to fire, this also means that the pace of combat is slowed right down, with players typically choosing to stand in place to fire a considered shot, much like you’d actually see in any hostile encounter in a pirate mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For the above to work, we’ve embraced the concept of aiming down sights as a special state – if you want to fire at a target, you must hold the left trigger / right mouse button and aim down the physical barrel of the&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HarlanAugustine</name></author>
	</entry>
	<entry>
		<id>https://lebenskunst.berlin/index.php?title=Rare_s_Sea_Of_Thieves_Gets_New_Details_About_Personal_Combat_Shooting_And_Sword_Fighting&amp;diff=12052</id>
		<title>Rare s Sea Of Thieves Gets New Details About Personal Combat Shooting And Sword Fighting</title>
		<link rel="alternate" type="text/html" href="https://lebenskunst.berlin/index.php?title=Rare_s_Sea_Of_Thieves_Gets_New_Details_About_Personal_Combat_Shooting_And_Sword_Fighting&amp;diff=12052"/>
		<updated>2026-04-13T09:03:42Z</updated>

		<summary type="html">&lt;p&gt;HarlanAugustine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Undead Labs&#039; open-world zombie survival, State of Decay, was met with a long-awaited sequel State of Decay 2 . A gory gameplay trailer was retrofitted in the announcement, running in 4K in addition to a sprinkle of an additional element where players can expect to make decisions in order to secure the survival of their gr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yes, Days Gone is another zombie game, but its approach to the horde could put a unique spin on traditional third person action. Where most games tend to be about clearing out the entire enemy force, Days Gone seems to make that impossible. It’s a game where survival is not necessarily about bullets and accuracy, but tactics and speed. We still need to see more of the story to decide whether the game has more to it, but for an E3 experience, Days Gone took the familiar and made it fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlike past year&#039;s E3 events, this year&#039;s had a particular air of familiarity. Going into the even most gamers had a pretty good handle on what should be announced, and by and large the major publishers stuck to their scripts. There were some surprises, like the official reveal of the Xbox One Scorpio , but mostly it was the known quantities that impres&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Perhaps a tutorial or two beforehand, randomly placed as you are amid one of the trading outposts upon booting up a new session. &amp;quot;SEAOFTHIEVESANDHERE’SANISLAND, GO!!&amp;quot; Ummmm…errrr, wait-what? Yes, it’s that sudden and without a map or instructor or any sort of indicator beforehand, the perplexing nature and seemingly deserted simplicity of your surroundings can feel as much like miscommunication as it can misunderstanding. There could very well be some manner of narrative or cinematic oversight with which the beta hasn&#039;t provided, but it goes without saying that [https://Seaofthievespedia.com/ Sea of Thieves Gold Hoarders guide|https://seaofthievespedia.com/] of Thieves almost expects too much for its starting players to simply just accept and tolerate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s in no way surprising that the mantra of &amp;quot;…but what do I do?&amp;quot; or variations thereupon, has lingered over Sea of Thieves like a pungent-but-irremovable odor. While there was always a strong case that there’d already been a fair amount of intrigue built up for what Rare — proper Rare that is, not Kinect Sports-shackled &amp;quot;Rare&amp;quot; — was cooking-up, prior to and since its reveal back at E3 2015 (which admittedly garnered somewhat of a deflated &amp;quot;eeeeeehhhhhh&amp;quot; reaction from yours truly), details pertaining to its content, its progression, its finer details outside of an odd sample of footage and some rather unfunny plodding through voluntary player commentary, have been somewhat conserved. For what purpose though; after all, you and I both know Microsoft need all the good marketing they can get their hands on if they’re to give Xbox a reasonable chance in 2018.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals a wider variety of enemies and creatures, some of which have already been featured in trailers for the game . The data implies that the full game will feature bats, chickens, fish, parrots, pigs, seagulls, sharks, and snakes. It&#039;s not currently known if parrots will be tamable, allowing pirates to mount a feathered companion on their shoulders as they guzzle down some grog. The datamine also reveals that mermaids will not always be friendly like they are in the beta, and that the Kraken will wrap its tentacles around the ship in a manner which will likely require the crew to work together quickly in order to surv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An example of this is the fact that we don’t have a UI crosshair for both cannons and guns. Players use the weapons themselves to aim. Crosshairs tend to imply a level of precision and a type of aiming that just doesn’t feel appropriate for pirate weaponry. When you use the gun barrel itself to aim without the absolute certainty of a crosshair, you tend to find that players are a little more considered with their shots. Of course, landing a hit this way feels even more satisfying, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Microsoft opened up the press conference by showing a reel that intimately showcased the company&#039;s newly engineered Xbox console officially revealed as Xbox One X by head-honcho Phil Spencer, with excited applause from eager attendees. __ Technical specifications were furnished, confirming Microsoft&#039;s eager direction to bring the company&#039;s most powerful console to your home with a multitude of games that will undoubtedly take advantage of it&#039;s hulking hardw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The addition of harpoon guns brings some exciting possibilities for underwater combat and maneuvering: it&#039;s a great shark deterrent (as it&#039;s likely gunpowder-based weapons won&#039;t be usable under water post-beta), and also brings the possibility that pirates will be able to attach themselves to opposing ships via the harpoons and potentially sneak up the sides. Of course, that&#039;s not the only new weapon to watch out for. The boarding axe, heavy sword, rapier, flintlock pistol, and blunderbuss will also be featured in the full version of Sea of Thiev&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HarlanAugustine</name></author>
	</entry>
	<entry>
		<id>https://lebenskunst.berlin/index.php?title=Benutzer:HarlanAugustine&amp;diff=12051</id>
		<title>Benutzer:HarlanAugustine</title>
		<link rel="alternate" type="text/html" href="https://lebenskunst.berlin/index.php?title=Benutzer:HarlanAugustine&amp;diff=12051"/>
		<updated>2026-04-13T09:03:36Z</updated>

		<summary type="html">&lt;p&gt;HarlanAugustine: Die Seite wurde neu angelegt: „Im Zara and was born on 21 October 1973. My hobbies are Hunting and Basketball.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my webpage - [https://Seaofthievespedia.com/ Sea of Thieves Gold Hoarders guide|https://seaofthievespedia.com/]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im Zara and was born on 21 October 1973. My hobbies are Hunting and Basketball.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my webpage - [https://Seaofthievespedia.com/ Sea of Thieves Gold Hoarders guide|https://seaofthievespedia.com/]&lt;/div&gt;</summary>
		<author><name>HarlanAugustine</name></author>
	</entry>
</feed>