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	<title>Battlefield 6 New Game Crazy Ideas - Versionsgeschichte</title>
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	<updated>2026-04-18T16:28:27Z</updated>
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		<title>DonteScullin9 am 16. April 2026 um 18:59 Uhr</title>
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		<updated>2026-04-16T18:59:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 16. April 2026, 20:59 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Class customization in Call of Duty was relatively simplistic when it was first introduced in Call of Duty 4: Modern Warfare . Where Battlefield used classes as a form of strategic team composition, Call of Dut y &amp;#039;s Create-A-Class system focused more on player preference than anything else. Battlefield would eventually implement some broader aspects of weapon/equipment customization as a result, but never compromised on its commitment to team strategy. Then, Gunsmith in Modern Warfare brought weapon customization to a new le&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One way Battlefield may be able to make a comeback is to improve their co-op and campaign modes. Last year, Battlefield V &amp;#039;s co-op mode was a sad, rushed mode that felt underwhelming and not prepared for release. EA also needs to capture their player&amp;#039;s attention with a campaign mode filled with action, but, most importantly, iconic characters. Call of Duty &amp;#039;s campaigns are always iconic, with characters like Soap Mactavish and Captain Price that gamers always remember. Call of Duty &amp;#039;s Special Ops mode is also a great example of a fun co-op m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This new Battlefield will come alongside FIFA 22 and Madden NFL 22 as major launches in the 2022 fiscal year, on top of other &amp;quot;new and ongoing live services and other titles.&amp;quot; This will follow the release of new content &amp;quot;across a broad range of genres&amp;quot; that will invest in Sony&amp;#039;s PlayStation 5 and Microsoft&amp;#039;s Xbox Series X in the 2021 fiscal year; including four sports games, four games from older properties, four global releases of titles from smaller developers, and two new mobile ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wilson said in his opening remarks that the success of many games including Star Wars Jedi: Fallen Order , Apex Legends (which is moving forward with a mobile release ), Plants vs. Zombies: Battle for Neighborville , and titles out of EA Sports have positioned the company to continue growing and expanding into Asia. With particular credit given to Fallen Order and Apex Legends , EA has &amp;quot;generated record operating cash flow,&amp;quot; a net revenue of $1.593 billion, over the last year according to Jorgen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Used to be that Battlefield was further ahead of the game in terms of weapon and equipment customization than Call of Duty was. Back when the game came out, Battlefield 3 introduced a weapon customization system that wasn&amp;#039;t constrained to this one attachment, one playstyle method that Call of Duty swore by. Battlefield 3 allowed three particular customizations for most primary weapons in the game: sights/scopes, barrel types like silencers, and under-barrel attachments like grips or launchers. The game also allowed more flexibility in primary weapon choice, instead of Assault classes exclusively using assault rifles or Support classes only using light machine g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/del&gt;&amp;lt;br&amp;gt;That being said, taking that prototype gameplay at face value, it&amp;#039;s clear that EA is inferring these new improvements in player density/fidelity and destruction refinements will be Battlefield &amp;#039;s key factors of success for next-gen . That&amp;#039;s certainly not a bad thing, as having large-scale battlefields that evoke a simulation of war is exactly what Battlefield has done best in the past. The only major problem is that Battlefield 6 will need to make sure that these new additions are not just window dressing. These systemic improvements/refinements have to be done with purpose, not just for the sake of being technically impressive without any semblance of gameplay importa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electronic Arts &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planning &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next installment &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its first-person shooter franchise &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;next-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generation consoles &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the 2022 fiscal year according to EA&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chief Operating Officer and Chief Financial Officer Blake Jorgensen&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The confirmation comes in prepared remarks from EA&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020 third quarter fiscal earnings call by Jorgensen&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chief Executive Officer Andrew Wilson, and Vice President of Investor Relations Chris Evendan that were released Thurs&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield 6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_ &lt;/del&gt;will have the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;largest scope of any &lt;/del&gt;game in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running series&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;s &lt;/del&gt;set to be released in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;2021 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holiday season&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Publisher EA previously revealed &lt;/del&gt;that the next &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Battlefield &lt;/del&gt;series &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be released next year after &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announced &lt;/del&gt;that Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 and Star Wars: Battlefront &lt;/del&gt;2 , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which are developed by DICE&lt;/del&gt;, would be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receiving their final content updates this y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Modern Warfare has been wildly successful&lt;/del&gt;, [https://Battlefield2042Pedia.com/ Battlefield 2042 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best builds&lt;/del&gt;|https://battlefield2042pedia.com/] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V hit a slump. The &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was underwhelming and did not release enough content to keep players hooked&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and its battle royale, Firestorm , definitely did not live up to expectations&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&amp;#039;s safe to say that Battlefield V put the series into a bad place&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;ll be interesting to see if the next &lt;/del&gt;Battlefield game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can revive the series. DICE and EA may be able to make a comeback&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hyped release of Black Ops Cold War later this y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may have a hard time keeping up because &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty &amp;#039;s flexibility. Call of Duty: WW2 and Infinite Warfare are two different kinds of games, even though they&amp;#039;re both under &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty series&lt;/del&gt;. Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can only change their style a little, and has &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realistic combat. Players like Battlefield for its detail and realism &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning if EA goes away from &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, there is a chance it could be just another total failure of a game. Nonetheless, going for possibly a more futuristic style of gameplay or something the FPS community hasn&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t seen before could be what &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay popu&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;That being said, taking that prototype gameplay at face value, it&amp;#039;s clear that EA is inferring these new improvements in player density/fidelity and destruction refinements will be Battlefield &amp;#039;s key factors of success for next-gen . That&amp;#039;s certainly not a bad thing, as having large-scale battlefields that evoke a simulation of war is exactly what Battlefield has done best in the past. The only major problem is that Battlefield 6 will need to make sure that these new additions are not just window dressing. These systemic improvements/refinements have to be done with purpose, not just for the sake of being technically impressive without any semblance of gameplay importa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms of what was specifically shown, the gameplay from DICE &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very ambiguous. It&amp;#039;s clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don&amp;#039;t appear &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be any different from Battlefield 5 . It&amp;#039;s very possible &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prototype gameplay shown was a repurposing &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assets from &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 showcasing what &lt;/ins&gt;next-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gen processing is capable of. That being said, it shows about around a hundred of what appear to be rendered models (all potentially players) moving &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a single space. There also was a scene showing a building collapsing, which was more than likely showcasing a new version of Battlefield &lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destruction physics&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lastly, there were a few close-ups of an indistinct soldier&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face rendered in high detail&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it wasn&amp;#039;t clear if this was next-gen graphics rendered in-eng&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield 6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or whatever it ends up being called, &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be the twelfth game in the series that started all the way back in 2002 with the original and beloved Battlefield 1942 . So far we &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen games set in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;present, the past, the near future and even the far off future with the fourth &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Battlefield 2142 . The games &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this series are all first-person shooters, and tend to focus on large-scale, high player count multiplayer with vehicles and destructible environments. There is an emphasis on teamwork throughout the games, although &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter entries also feature single&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player campaigns in an effort for the franchise to better compete with Call of Du&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Insider Tom Henderson&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who has previously shared accurate information about the latest Modern Warfare &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops releases before release, is now dropping reveals about the next Battlefield game &lt;/ins&gt;set to be released &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometime &lt;/ins&gt;in 2021 . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Replying to user Usman, who tweeted about his own love and nostalgia for Battlefield 3 , Henderson replied saying, &amp;quot;you&amp;#039;ll be a happy bunny next year then&amp;quot; with a little smiley face for his followers. Afterwards, Henderson explained his vague statement clarifying &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he was not referring to a remaster of Battlefield 3 - which another (and less reliable &amp;quot;insider&amp;quot; ) has claimed is also happening - but rather, &lt;/ins&gt;the next &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;installment of the franchise. Battlefield 6 , he claims, is a modern-set game which seems all but obvious anyway at this point given the response to the last several BF games and the record-setting popularity of Call of Duty&amp;#039;s long overdue return to a modern setting &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Warfa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This return to a present day setting seems favorable to fans, and inevitable, as the indicative tweet from Henderson got an enthusiastic response from his followers. It sounds like the developers, EA DICE , are taking some cues from one of the favorites of &lt;/ins&gt;the series&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and surely setting &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in modern times will give players some advanced weapons and vehicles to test out. Battlefield 6 however, must make up for Battlefield V and deliver not just substantially more content, but a higher level of polish, a faster rate of post-launch content, higher player counts, and some innovation to compete with Modern Warfare which has given Call of Duty their best game in years - one &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also supports cross-play and offers its battle royale modes for f&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A modern setting for &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 is the most likely choice for a time period. World War &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hype/interest died off pretty quickly after 2018&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Battlefield 5 already touched on WW2 so the franchise will likely be moving on to something new. Some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most popular Battlefield games like Bad Company and Battlefield 3/4 were also based on modern combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so coming back to the 21st century &lt;/ins&gt;would be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a safe bet. Despite the trite comparison, it is worth noting that Call of Duty: Modern Warfare has seen great success in returning to one of that franchise&amp;#039;s most popular time periods as w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From a speculation standpoint&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;s hard to truly read between the lines here. It&amp;#039;s clear all of this prototype gameplay was shown at EA Play Live in service to getting fans excited by the potential technology that could go into the next &lt;/ins&gt;[https://Battlefield2042Pedia.com/ Battlefield 2042 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tips&lt;/ins&gt;|https://battlefield2042pedia.com/] game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there wasn&amp;#039;t too much shown&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Considering EA Play Live premiered in June&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new &lt;/ins&gt;Battlefield game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is planned for 2021&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this footage was likely captured very early on in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&amp;#039;s developm&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the modern combat setting was enjoyed by fans, at the end of the day it was the clear development focus that made these &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best in the franchise&lt;/ins&gt;. Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 would be right &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a modern setting in 2022&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;that&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s not only challenge DICE will need to tackle to bring &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its former gl&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DonteScullin9</name></author>
	</entry>
	<entry>
		<id>https://lebenskunst.berlin/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=13141&amp;oldid=prev</id>
		<title>WaylonBorella am 16. April 2026 um 17:23 Uhr</title>
		<link rel="alternate" type="text/html" href="https://lebenskunst.berlin/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=13141&amp;oldid=prev"/>
		<updated>2026-04-16T17:23:05Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 16. April 2026, 19:23 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the latest &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking a Battlefield -like approach to certain modes, with vehicles and larger scale play via Combined Arms, &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be interesting to see if the &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series changes further or sticks to its guns. While fans can expect large-scale gameplay and some level &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destruction&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as those are core elements &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield ’s DNA, little &lt;/del&gt;else &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is known about the next game in the series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With opportunities for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;futuristic setting in Battlefield 2143 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a follow-up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad Company 2 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return to modern day Battlefield action, anything is possible for DICE’s current Battlefield proj&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms of what was specifically shown, the gameplay from DICE &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very ambiguous&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&amp;#039;s clearly an early prototype of gameplay for the next Battlefield game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the assets themselves don&amp;#039;t appear to be any different from &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 . It&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very possible the prototype gameplay shown &lt;/del&gt;was a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repurposing of assets from Battlefield 5 showcasing what next-gen processing is capable of. That being said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it shows about around a hundred of what appear to be rendered models (all potentially players) moving in a single space&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scene showing a building collapsing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which was more than likely showcasing a new version &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield &lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destruction physics&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lastly, there were a few close-ups &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an indistinct soldier&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face rendered in high detail, though it wasn&amp;#039;t clear if this was next-gen graphics rendered in&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eng&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is back &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map again and Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty doesn&amp;#039;t lose steam, &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once ubiquitous debate could make its return. Call of Duty &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to find another way to reinvent the wheel like its done countless times before. Assuming these two fall &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each game sees its own unique success&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans will be happy to engage in this discussion ag&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For Battlefield to reignite the &amp;quot;who&amp;#039;s better&amp;quot; arguments from its past, the franchise will need to seriously focus on what used to be the game&amp;#039;s signature identity. Destructible environments have been a staple &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield thanks to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;graphically impressive physics in the Frostbite engine. It&amp;#039;s never been taken out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game per se&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each new &lt;/del&gt;release &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the destruction has been taken &lt;/del&gt;out of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spotlight. Destruction was huge for Bad Company &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad Company 2 because it was both free-flowing and integral to the map design&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 3 introduced &amp;quot;Levolution&amp;quot; &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mix up the mechanic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but in turn made destruction much more linear and predictable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reinventing a more unpredictable destruction system would be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring back classic Battlefield in a brand new fo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE might have another [https://Battlefield2042Pedia.com/ &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2042 Walkthrough|Https://Battlefield2042Pedia.Com/] &lt;/del&gt;game in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works alongside &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 . According &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a September rumor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a remake &lt;/del&gt;of Battlefield 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, one of the &lt;/del&gt;most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular installments &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could be in development&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;source &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the leak &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Stockholm studio itself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On Twitter, DICE posted a short clip from the game followed by &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;What?&amp;quot; question&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which could either indicate &lt;/del&gt;a Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 remaster or subtly confirm &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern setting for &lt;/del&gt;Battlefield 6 . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regardless&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing else has been shared in regards to that since &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initial September publicat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November, EA revealed that &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 would offer an unprecedented scale of warfare , which became possible thanks to the now&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current &lt;/del&gt;generation &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of powerful &lt;/del&gt;consoles. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company’s CEO &lt;/del&gt;Andrew Wilson &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shared the exciting news &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game is receiving highly positive feedback during the current phase of internal testing. Battlefield 6 is heavily rumored to return to the modern era while the aforementioned scale will reportedly result in supporting up to 128 players in a single multiplayer ma&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the other hand, &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been in a bit of a slump with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lackluster release &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 . Unfortunately the &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply suffered under its own ambition &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lot of ways. Whether it was under&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivering with its expansion schedule or over-promising with its Firestorm battle royale&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 puts &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series in a tough bind&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&amp;#039;s very possible &lt;/del&gt;that the next &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield entry will need to return to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drawing board. That being said, &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 is in development for PS5/Xbox Series X &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;DICE &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is still mounting a comeback for the ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is just an interpretation of the next-gen prototypes shown in EA Play Live earlier this year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA and DICE have confirmed that &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Battlefield &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(presumably Battlefield 6 ) is headed for PS5 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox Series X/S&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently has a 2021 release window planned. Occasionally rumors have come out about the next Battlefield game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of which have been proven false &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others have no evidence or backing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall&lt;/del&gt;, it&amp;#039;ll be interesting to see &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what&amp;#039;s truly in store for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once revered shooter franch&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for what to expect from 2020&amp;#039;s &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, there&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a relatively common theme between most rumors&lt;/del&gt;. Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020 will likely be an entry in the Black Ops sub-series&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular form of a modern &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game out there&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Building off of that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many rumors state the next entry will return &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Cold War or Vietnam in some way&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Following in line of Modern Warfare &amp;#039;s soft reboot&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020&amp;#039;s Call of Duty &lt;/del&gt;could be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doing something similar&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Campaign will likely return as well&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that Black Ops 4 eschewed the single-player mode &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make way for the highly popular Blackout battle royale. Obviously, multiplayer will make a similar return as w&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Class customization in &lt;/ins&gt;Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was relatively simplistic when &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was first introduced in Call of Duty 4: Modern Warfare . Where &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used classes as a form &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategic team composition&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dut y &amp;#039;s Create-A-Class system focused more on player preference than anything &lt;/ins&gt;else. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield would eventually implement some broader aspects of weapon/equipment customization as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but never compromised on its commitment &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team strategy. Then&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gunsmith in Modern Warfare brought weapon customization to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new le&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One way Battlefield may be able to make a comeback &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to improve their co-op and campaign modes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last year&lt;/ins&gt;, Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V &lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op mode &lt;/ins&gt;was a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sad&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rushed mode that felt underwhelming and not prepared for release&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs to capture their player&amp;#039;s attention with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign mode filled with action, but, most importantly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iconic characters. Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty &lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaigns are always iconic, with characters like Soap Mactavish and Captain Price that gamers always remember&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty &lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special Ops mode is also a great example of a fun co&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;op m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This new &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will come alongside FIFA 22 and Madden NFL 22 as major launches in the 2022 fiscal year, &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top of other &amp;quot;new and ongoing live services and other titles.&amp;quot; This will follow &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release of new content &amp;quot;across a broad range &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genres&amp;quot; &lt;/ins&gt;that will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invest &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony&amp;#039;s PlayStation 5 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft&amp;#039;s Xbox Series X in the 2021 fiscal year; including four sports games, four games from older properties, four global releases of titles from smaller developers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and two new mobile ga&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wilson said &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his opening remarks that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many games including Star Wars Jedi: Fallen Order &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends (which is moving forward &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a mobile &lt;/ins&gt;release &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;), Plants vs. Zombies: Battle for Neighborville , and titles &lt;/ins&gt;out of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA Sports have positioned &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company to continue growing &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expanding into Asia&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With particular credit given &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fallen Order &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends , EA has &amp;quot;generated record operating cash flow&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; a net revenue of $1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;593 billion, over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last year according &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jorgen&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Used to be that &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was further ahead of the &lt;/ins&gt;game in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terms of weapon and equipment customization than Call of Duty was. Back when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game came out, &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 introduced a weapon customization system that wasn&amp;#039;t constrained &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this one attachment&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one playstyle method that Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty swore by. &lt;/ins&gt;Battlefield 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowed three particular customizations for &lt;/ins&gt;most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary weapons &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game: sights/scopes, barrel types like silencers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and under-barrel attachments like grips or launchers&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game also allowed more flexibility in primary weapon choice, instead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assault classes exclusively using assault rifles or Support classes only using light machine g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, taking that prototype gameplay at face value, it&amp;#039;s clear that EA &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inferring these new improvements in player density/fidelity and destruction refinements will be Battlefield &amp;#039;s key factors of success for next-gen &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&amp;#039;s certainly not &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad thing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as having large-scale battlefields that evoke &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simulation of war is exactly what &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has done best in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past. The only major problem is that &lt;/ins&gt;Battlefield 6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will need to make sure that these new additions are not just window dressing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These systemic improvements/refinements have to be done with purpose&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not just for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sake of being technically impressive without any semblance of gameplay importa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electronic Arts is planning to release &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next installment &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its first-person shooter franchise &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on next&lt;/ins&gt;-generation consoles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the 2022 fiscal year according to EA&amp;#039;s Chief Operating Officer and Chief Financial Officer Blake Jorgensen&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confirmation comes in prepared remarks from EA&amp;#039;s 2020 third quarter fiscal earnings call by Jorgensen, Chief Executive Officer &lt;/ins&gt;Andrew Wilson&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and Vice President of Investor Relations Chris Evendan &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were released Thurs&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 _ will have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;largest scope &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any &lt;/ins&gt;game in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the long&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running series&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it&amp;#039;s set to be released in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021 holiday season&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Publisher EA previously revealed &lt;/ins&gt;that the next &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Battlefield series would be released next year after it announced that &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 and Star Wars: Battlefront 2 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both of which are developed by &lt;/ins&gt;DICE&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, would be receiving their final content updates this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Modern Warfare has been wildly successful&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Battlefield2042Pedia.com/ Battlefield 2042 best builds|https://battlefield2042pedia&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/] V hit &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slump. The &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was underwhelming &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did not release enough content to keep players hooked&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its battle royale&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firestorm &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitely did not live up to expectations&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&amp;#039;s safe to say that Battlefield V put the series into a bad place&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;it&amp;#039;ll be interesting to see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if the next Battlefield game can revive the series. DICE and EA may be able to make a comeback, even with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hyped release of Black Ops Cold War later this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield may have a hard time keeping up because of &lt;/ins&gt;Call of Duty &amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flexibility&lt;/ins&gt;. Call of Duty&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: WW2 and Infinite Warfare are two different kinds of games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though they&amp;#039;re both under &lt;/ins&gt;the Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield can only change their style a little&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and has to keep &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realistic combat&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players like Battlefield for its detail and realism , meaning if EA goes away from that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is a chance it &lt;/ins&gt;could be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just another total failure of a game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nonetheless&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going for possibly a more futuristic style of gameplay or something &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FPS community hasn&amp;#039;t seen before could be what Battlefield needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay popu&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WaylonBorella</name></author>
	</entry>
	<entry>
		<id>https://lebenskunst.berlin/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=13022&amp;oldid=prev</id>
		<title>RobbyCarper4: Die Seite wurde neu angelegt: „&lt;br&gt;With the latest Call of Duty taking a Battlefield -like approach to certain modes, with vehicles and larger scale play via Combined Arms, it will be interesting to see if the Battlefield series changes further or sticks to its guns. While fans can expect large-scale gameplay and some level of destruction, as those are core elements of Battlefield ’s DNA, little else is known about the next game in the series. With opportunities for a futuristic sett…“</title>
		<link rel="alternate" type="text/html" href="https://lebenskunst.berlin/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=13022&amp;oldid=prev"/>
		<updated>2026-04-16T01:30:36Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;With the latest Call of Duty taking a Battlefield -like approach to certain modes, with vehicles and larger scale play via Combined Arms, it will be interesting to see if the Battlefield series changes further or sticks to its guns. While fans can expect large-scale gameplay and some level of destruction, as those are core elements of Battlefield ’s DNA, little else is known about the next game in the series. With opportunities for a futuristic sett…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;With the latest Call of Duty taking a Battlefield -like approach to certain modes, with vehicles and larger scale play via Combined Arms, it will be interesting to see if the Battlefield series changes further or sticks to its guns. While fans can expect large-scale gameplay and some level of destruction, as those are core elements of Battlefield ’s DNA, little else is known about the next game in the series. With opportunities for a futuristic setting in Battlefield 2143 , a follow-up to Bad Company 2 , or a return to modern day Battlefield action, anything is possible for DICE’s current Battlefield proj&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In terms of what was specifically shown, the gameplay from DICE is very ambiguous. It&amp;#039;s clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don&amp;#039;t appear to be any different from Battlefield 5 . It&amp;#039;s very possible the prototype gameplay shown was a repurposing of assets from Battlefield 5 showcasing what next-gen processing is capable of. That being said, it shows about around a hundred of what appear to be rendered models (all potentially players) moving in a single space. There also was a scene showing a building collapsing, which was more than likely showcasing a new version of Battlefield &amp;#039;s Destruction physics. Lastly, there were a few close-ups of an indistinct soldier&amp;#039;s face rendered in high detail, though it wasn&amp;#039;t clear if this was next-gen graphics rendered in-eng&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Once Battlefield is back on the map again and Call of Duty doesn&amp;#039;t lose steam, that once ubiquitous debate could make its return. Call of Duty will need to find another way to reinvent the wheel like its done countless times before. Assuming these two fall in line and each game sees its own unique success, fans will be happy to engage in this discussion ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For Battlefield to reignite the &amp;quot;who&amp;#039;s better&amp;quot; arguments from its past, the franchise will need to seriously focus on what used to be the game&amp;#039;s signature identity. Destructible environments have been a staple in Battlefield thanks to the graphically impressive physics in the Frostbite engine. It&amp;#039;s never been taken out of the game per se, but with each new release the destruction has been taken out of the spotlight. Destruction was huge for Bad Company and Bad Company 2 because it was both free-flowing and integral to the map design. Battlefield 3 introduced &amp;quot;Levolution&amp;quot; to try and mix up the mechanic, but in turn made destruction much more linear and predictable. Reinventing a more unpredictable destruction system would be the perfect way to bring back classic Battlefield in a brand new fo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;DICE might have another [https://Battlefield2042Pedia.com/ Battlefield 2042 Walkthrough|Https://Battlefield2042Pedia.Com/] game in the works alongside Battlefield 6 . According to a September rumor, a remake of Battlefield 3 , one of the most popular installments in the series, could be in development. The source of the leak is the Stockholm studio itself. On Twitter, DICE posted a short clip from the game followed by a &amp;quot;What?&amp;quot; question, which could either indicate a Battlefield 3 remaster or subtly confirm the modern setting for Battlefield 6 . Regardless, nothing else has been shared in regards to that since the initial September publicat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the beginning of November, EA revealed that Battlefield 6 would offer an unprecedented scale of warfare , which became possible thanks to the now-current generation of powerful consoles. The company’s CEO Andrew Wilson shared the exciting news that the game is receiving highly positive feedback during the current phase of internal testing. Battlefield 6 is heavily rumored to return to the modern era while the aforementioned scale will reportedly result in supporting up to 128 players in a single multiplayer ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On the other hand, Battlefield has been in a bit of a slump with the lackluster release of Battlefield 5 . Unfortunately the game simply suffered under its own ambition in a lot of ways. Whether it was under-delivering with its expansion schedule or over-promising with its Firestorm battle royale, Battlefield 5 puts the series in a tough bind. It&amp;#039;s very possible that the next Battlefield entry will need to return to the drawing board. That being said, Battlefield 6 is in development for PS5/Xbox Series X , so DICE is still mounting a comeback for the ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, this is just an interpretation of the next-gen prototypes shown in EA Play Live earlier this year. EA and DICE have confirmed that a new Battlefield game (presumably Battlefield 6 ) is headed for PS5 and Xbox Series X/S, and currently has a 2021 release window planned. Occasionally rumors have come out about the next Battlefield game, some of which have been proven false , others have no evidence or backing. Overall, it&amp;#039;ll be interesting to see what&amp;#039;s truly in store for the once revered shooter franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As for what to expect from 2020&amp;#039;s Call of Duty , there&amp;#039;s a relatively common theme between most rumors. Call of Duty 2020 will likely be an entry in the Black Ops sub-series, the most popular form of a modern Call of Duty game out there. Building off of that, many rumors state the next entry will return to the Cold War or Vietnam in some way. Following in line of Modern Warfare &amp;#039;s soft reboot, 2020&amp;#039;s Call of Duty could be doing something similar. Campaign will likely return as well, despite the fact that Black Ops 4 eschewed the single-player mode to make way for the highly popular Blackout battle royale. Obviously, multiplayer will make a similar return as w&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RobbyCarper4</name></author>
	</entry>
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